RHIZCITY

Interactive Virtual Environment
surround sound, video projections, controller, and computer
2016-8

PREVIEWS

2018 September 6 - 10, Ars Electronica, Linz, Austria
2017 October 26 - November 17, SITE Columbus, Chicago, IL
2017 September 13 - 17, EXPO Chicago, IL
2016 December 15, EVL CAVE2, University of Illinois
2016 December 8, ATS CAVE, Black Box, SAIC, Chicago, IL

STATEMENT

RHIZCITY is an architectural montage, a simultaneous implosion and explosion of space. It is an anarchic gesture, one that is violent, lawless, and aggressive, engaging in processes of destruction/construction. RHIZCITY deals with ideas of digital sculptures and monumentality. It draws from ancient archetypes and architectures. The project conjures the fractal quality of drawings. It is a structural system that takes form, the floorplan from architecture, and exploits the idea of framework, rotating it, smashing it, stretching it… RHIZCITY builds an architectonic language and simultaneously levels what it builds. It exists as a locked cell of meaning, removed from its context. As a constructed and deconstructed experience, RHIZCITY relies on metric structures of order and disorder. It is visceral in nature, intensifying with motion and glitch. The project abstracts a system of activity at work. Trajectories and planar motion repeat endlessly, transformed by animation. RHIZCITY introduces a phantom body element, that acts to delocalize, evoking a feeling of absence, floating in unknown space.

CREDITS

developer | GREYMAR
composer | JONMAR
platform | HTC Vive, SteamVR, EVL CAVE2
engine | Unity3D

(Image above)
Durational Performance
pencil, graphite, charcoal, paint, over plywood
2017

PREVIEWS

2017 November 19, SITE Columbus, Chicago, IL